This is based on the Legacy Virus storyline by Marvel.
The Legacy Virus was invented by Mr. Sinister to destroy certain enemy
Mutants. A mutant infected by Legacy will die slowly. This virus destroys the
genetic material of a mutant.
Effects
An infected mutant must roll below X every 24 hours to avoid losing one
HT. At the start of infection X is 10. For every HT lost due to the infection
X is decreased by 1. There is no HT recovery for this loss until a cure is
found. If the characters reaches 0 HT he will die.
Source of Infection
There are many possibilities for a GM to infect on or more players of the
group with the Legacy Virus. Maybe only the characters with the most HT should
be infected.
Physical contact with an infected mutant:
An infected henchman of
Mr. Sinister attacks a character and then dies.
Direct injection of the virus:
A character of the group is kidnapped
and will be infected. After that he is released somewhere. Of course he do
not know the source of the virus
Damage from a Legacy Weapon:
One of players was hit by a weapon that
infected him with the virus.
The Quest For Cure
Where to start?
The only thing the characters know at the start is,
that the virus' name is Legacy, because the last word of the infected mutant
was Legacy, or everything the kidnapped character remembers is Legacy or something
like that
The Warwolves are sentient canine/humanoid creatures that were created
through genetic engineering by Apocalypse's scientists. He wants to use these
creatures to replace important personalities of the Government to gain more
power, because he then can control these persons.
First Contact
Warwolves can drain life forces of their victims, causing the victim's
skeleton and internal organs to discorporate, leaving behind intact skins.
After donning a victim's skin a Warwolf will then change shape to match that
of the victim. Warwolves can also mimic the voices of their victims or other
persons.